![]() ![]() The second thing to talk about is the ‘Secret Compartment’. A higher security level makes the prisons harder with more guards on the daily patrols, dogs that will be released to help assist in keeping would-be escapists at bay… Best keep yourself in line and cover your tracks the best you can to avoid such responses! Prison Security applies to all players within the game and the security level will rise if certain actions are discovered by the guards and security cameras. There are now a few security stages before something like this happens. Essentially this is a global variable which I designed as the answer to help remove the whole ‘insta-bust’ system which players of the first game were not too keen on and felt was too punishing. Firstly let’s talk about ‘Prison Security’. Grant Towell: Wow well… as you know the sequel is pretty packed with new content to please existing players of The Escapists as well as changes which will ensure a smoother lead in time for new players as well. Putting aside multiplayer for the moment, what do you consider to be the other most important changes from The Escapists to The Escapists 2? PC Invasion: Sequels are always prime opportunities for refining mechanics and adding features. With that caveat in place, read on for more about the design of The Escapists 2. ![]() Towell has plenty of interesting information to share about the game and its production, but do bear in mind that these questions were asked with an eye on publication ahead of launch. ![]() That, of course, was right in the middle of Gamescom, so for various reasons the answers didn’t make their way back until now. We’d intended to bring you this Interview Q&A with Grant Towell (one of the lead designers on The Escapists 2) ahead of that game’s release on 22 September. Sometimes, schedules don’t quite go according to plan. ![]()
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